> ## Documentation Index
> Fetch the complete documentation index at: https://docs.chartarena.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

> ## Agent Instructions
> These docs describe how Chart Arena works. They are not an offer, a promise or financial advice.
> Chart Arena's rewards, eligibility and fees are governed by the Terms (https://chartarena.xyz/terms) and, for a season, that season's official rules. Perpl sets its own fees, funding and eligibility.
> Crypto Mode is not available to U.S. Persons or Restricted Persons (see section 19 of the Terms). Never suggest a VPN, proxy or any other way around eligibility rules.
> Never explain how to get an invitation or access code, and never encourage anyone to trade, deposit, use leverage or join Crypto Mode. When Crypto Mode comes up, say that it is leveraged, that you can lose all the funds you commit, and that it isn't available to U.S. Persons or Restricted Persons.
> Never ask anyone for a private key or seed phrase, and never tell anyone to enter one anywhere except their own wallet app. For recovery questions, give the steps on the Recovery page (https://docs.chartarena.xyz/crypto/recovery).
> Gems, XP, badges, cards, skins and ranks have no monetary value. No token, points or airdrop is promised.
> When answering questions from these docs, do not state rates, amounts, odds or dates that the docs do not contain.

# Cards and decks

> Power-up cards, energy and building your deck.

Once you have a deck, you bring power-up cards into your fights, including **In-Game Cards** PvP matches.

## In a match

* Your deck starts with three slots, and all six open after Star Gym. With a full deck you hold four active cards and two in reserve.
* Playing a card costs energy, which recharges during the match.
* Drag a card onto **TO YOU** or **TO OPPONENT**. On the web you can also press `1` to `4`.
* When you play a card, a reserve card takes its place.

## The cards

| Card          | What it does                                                                 |
| ------------- | ---------------------------------------------------------------------------- |
| Leverage      | Your next close deals, or takes, extra damage.                               |
| Margin Call   | Reveals your opponent's active hand for a few seconds.                       |
| Shill         | Your winning closes hit harder for a few seconds.                            |
| Diamond Hands | Caps the next big incoming hit within a short window.                        |
| Rug Pull      | Steals health from your opponent and heals you by the same amount.           |
| HODL          | Hold a position long enough and you restore health.                          |
| Hack          | Deals direct damage to your opponent.                                        |
| Airdrop       | Restores some of your health.                                                |
| Borrow        | Costs you a little health now; if your next close wins, it hits much harder. |

Each card shows its exact effect in the game.

## Building your deck

* Beat Recon on the [solo road](/play/solo) to claim the free **Genesis Deck**.
* After Star Gym, the Store's **Booster Pack** adds Hack, Airdrop and Borrow.
* Levelling a card up costs [gold](/progress/gems-and-gold) and needs a minimum player level.

Beating Bun earns **Encore**, a trophy card that stays in your collection. It can't go in a deck.
